
After collecting feedback from The Sims 4 players, we have made some big changes to the Xbox version of the game. By popular demand, we’ve reversed some previous changes to Build Mode and made other improvements. Most of these improvements are related to controller buttons – to create a more seamless play experience, we’ve tried […]
Read More

Hi everyone, I’m Cédric Babouche, the art director behind Dordogne, a heartfelt narrative adventure in watercolors! French studio Un Je Ne Sais Quoi, part of animation group Umanimation, have been working on this indie creation for the past few years, and it will finally be released June 13! You’ll play as Mimi, a 32-year-old in […]
Read More

Explore the worlds of two unique, narrative-driven games this June with Games with Gold! On Xbox One and Xbox Series X|S, sticking to one critical moral decision is harder than you think in the poignant Adios, and then starting on June 16 listen closely as you try the outside-of-the box audio driven adventure The Vale: […]
Read More

Coming Soon: more “available today” notifications! We’re excited to bring you some simulators, slayers, stacking, and more. Let’s get to the games! Available Today Chicory: A Colorful Tale (Cloud, Console, and PC)Chicory: A Colorful Tale is a top-down adventure game in a coloring book world where you can draw on anything. Use your painting powers […]
Read More

Reviewed on:
PC
Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, PC
Publisher:
Capcom
Developer:
Capcom
Rating:
Teen
It’s no secret that Street Fighter V got off to a disastrous start, and despite years of course correction, its flawed foundation made a comeback difficult. By contrast, Street Fighter 6 is a thorough response to its predecessor’s failings, defined by well-considered central mechanics, formidable single-player offerings, and a plethora of smart decisions that make for a powerful opening punch.
Those primarily interested in duking it out against other players have a lot to look forward to; between the snappy movement and wealth of strategic options, it’s a joy to play. The biggest addition is the new Drive System, which elegantly combines several mechanics like powered-up special attacks, cancels, and defensive maneuvers under a shared resource. This meter starts fully stocked and replenishes automatically, giving ready access to a large arsenal of options, but leaves you vulnerable when depleted, setting up a compelling risk/reward dynamic that tinges on every interaction.
Additionally, the game’s pace feels more deliberate than Street Fighter V, creating rewarding back-and-forth exchanges allowing its more cerebral elements to shine. Specifically, the extended range of normal attacks makes careful poking battles more common, and strikes are less advantageous when blocked, meaning aggressors can’t single-mindedly run their offense. The 18-character roster is also a slam dunk, combining returning favorites with cleverly designed newcomers to deliver a wide variety of playstyles and degrees of complexity. Each has a robust move set, and almost every fighter has a unique gimmick that can transform the match.
For instance, Manon is a grappler whose command grabs become more damaging every time one lands, making her an imposing momentum-based character, while Jamie is a Drunken Master-style brawler who gains new moves with each chug. Every major character archetype feels well-represented here, from zoners to rushdown characters, meaning players shouldn’t have a hard time finding someone who speaks to them. While only time will tell how the metagame shakes out, Street Fighter 6’s starting roster and core systems offer an excellent platform to build upon.
And for those less interested in playing against others, the most noteworthy mode is World Tour. This lengthy single-player story lets you explore a semi-open Metro City filled with fisticuff-loving weirdos, side quests, and RPG-lite progression. In addition to being an enjoyably strange adventure, it also successfully introduces and tutorializes some of the game’s deeper systems while offering a largely satisfying series of brawls.
Battles in World Tour are enticing thanks to foes’ unique attack patterns and how each enemy is paired with optional objectives that grant bonus rewards. Best of all, your avatar can learn abilities from the main roster, allowing you to mix the best elements of grapplers, zoners, and rushdown characters into a hilariously broken fighter. I was genuinely surprised by how much there is to this mode, and it took me more than 25 hours to reach the credits. While the World Tour is far from perfect – some fights felt overly chaotic due to how they handle being sandwiched between multiple enemies, and the overarching storytelling leaves much to be desired – it is a solid entry point for new players that will give those uninterested in testing their mettle online plenty to do.
Beyond this, an abundance of inclusions demonstrates an impressive degree of polish. There are multiple control schemes aimed at beginners, party settings, a robust training room, Arcade mode, accessibility options, and a fully realized lobby system. Tack on well-implemented rollback netcode, quick rematches, and the ability to queue up for online games from almost anywhere, and Street Fighter 6 makes it easy to get in and play.
As the series that pioneered fighting games, each new Street Fighter comes with weighty expectations. Street Fighter 6 confidently meets this hype, catering to neophytes and genre veterans by offering the most extensive array of offline offerings the franchise has ever seen alongside a flexible set of core systems and a diverse cast. Between its cohesive aesthetic, the bounty of clever features, and crisp central gameplay, it’s one of the most impressive entries the genre has seen in some time.
Score:
9.5
About Game Informer's review system
Purchase
Read More

It’s a challenge to bring systems together to fit perfectly with one another! Each one has to be carefully balanced, considering the changes other systems bring, and what the addition of each additional system affects. Our unique, dice-based survival city builder, Dice Legacy sits directly in the middle of this careful balance, putting the controlled […]
Read More

Picture the scene: it’s family game night, and you’re playing Monopoly. Your younger sibling, with tears in their eyes, hands you their final property. Your parents look on disapprovingly, but they are powerless against the absolute law of the rulebook as you proudly look over a game board entirely controlled by you. And it is […]
Read More

October 25 marks the release of Alone in the Dark, a twisted reimagining of the game that gave birth to the survival horror genre. To bring their new, nightmarish vision to life with the ferocity it deserves, Pieces Interactive turned to two modern greats in David Harbour and Jodie Comer to play their dual protagonists. […]
Read More

Welcome to Dark Quest 3, launching on Xbox today! Let’s jump in to some game play tips! Your First Run Your starting heroes in Dark Quest 3 are the barbarian, dwarf, archer, and wizard. How you allocate your hero upgrades has a huge impact on how far you will get with each run. You should […]
Read More

Bungie’s second Season in the year of Lightfall launched on Tuesday, May 23. In Season of the Deep, Guardians will be traveling to Saturn’s moon of Titan to explore its uncharted oceans for powerful new rewards and to learn more about the Witness’s origin. The Season contains a hefty bundle of new content which includes […]
Read More

Reviewed on:
PlayStation 5
Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher:
Daedalic Entertainment
Developer:
Daedalic Entertainment
Release:
2021
Rating:
Teen
At times, an event or character can be profoundly impactful to its originating fiction, but not the right choice for a dedicated spotlight project of its own. It’s hard to think of a more potent case in point than The Lord of the Rings: Gollum, a game that fundamentally misunderstands the appeal of its source franchise, focusing on a character who, by almost any measure, is the wrong choice for a lead. That said, it’s not impossible to imagine the game that might somehow have made the unusual premise click. This is not that project; like its miserable and piteous lead, this game is best avoided at all costs.
Gollum tracks the story of the titular fellow in the time period between The Hobbit and The Lord of the Rings, mostly during his slavery and misuse in Mordor and the related escape to pursue his precious ring. With its drab colors, focus on cruel and unappealing characters and chore-focused gameplay, it feels at odds with most of the core tenets and themes of Tolkien’s fiction. Even stripped of its connection to that vaunted legendarium, the storytelling is poorly paced, meandering, and often incoherent. A promising exploration of the dichotomy between the Gollum and Smeagol character initially seems compelling but is never leveraged in a meaningful way.
Gameplay is split chiefly between old-fashioned linear traversal sequences and clumsy, uninteresting stretches of stealth. In navigation of the stages, the jumping is imprecise, stages are poorly structured to communicate where you can go, and the camera is unwieldy, or sometimes even broken, flipping entirely upside down while climbing or refusing to rotate to view the next necessary jump. I died repeatedly and frequently to jumps that should have been easy or mistakenly guessed where the next platform could be reached. The only small blessing is frequent checkpoints to soften the blow of the endless repeats.
While terrible, I longed for those platforming sequences every time the game switched to one of its plentiful stealth sequences. Unlike any modern stealth game, Gollum has no interesting tricks or tools to enrich these passages. Instead, the slippery protagonist can only glide between the shadows past immeasurably stupid guards, along paths upon which it’s hard to know whether you’ll be seen. No sense of mastery or control over the environment emerges. Again, respawns are constant. Whenever the game asked me if I wanted to reload to the last checkpoint, it was a force of will to continue.
Technical problems and poor implementation abound. Sound mixing often makes voices hard to hear. Character faces (with the exception of Gollum) are poorly animated or not at all. Onscreen figures move in perfect synchrony with one another, like something seen in early PS2 games. Textures are muddy and lack detail. More than once, the game demanded an objective that didn’t function or appear and did not respawn upon a checkpoint restart; only redoing the entire level would fix the problem.
I constantly struggled against the controls, camera, and objectives as they were presented. And nothing about the story or characters of The Lord of the Rings: Gollum offers reason to push past the frustration. As a longtime fan of Tolkien’s fiction, it’s possible that I liked the game even less for the way it seemed to misuse the source material. It’s hard to have a more damning indictment than to say that this Gollum game isn’t for fans of The Lord of the Rings, but here we are.
Score:
3.5
About Game Informer's review system
Purchase
Read More

Hi heroes! I’m Israel Mallen, PR at Catness Games. We’re the publishers behind Chronicles of 2 Heroes, a retro platformer inspired by masterpieces like The Messenger and Ninja Gaiden. This epic quest features metroidvania elements and a singular mechanic: you can switch heroes in real time! One year ago, this gorgeously pixelled adventure received tons […]
Read More

Hey everyone! I’m Diego Ordoñez, a lead programmer at Rubber Duck Games. Our humor-filled action RPG Evil Wizard is out now on Xbox Series X|S and Xbox One and I wanted to give you a behind-the-scenes look at the game and how it came to be! The Beginning When starting to work on Evil Wizard, […]
Read More

Adventure. Battle. Transform! An angry Traffikrab monster notices you and rushes against you when Kayleigh hands you the cassette player, you accept it with confusion and you are completely oblivious to what’s about to happen. As you press play on the cassette player, a strange sensation and burst of energy surges through your veins. The […]
Read More

You already meet her, Nora Komar, a.k.a. Alley Witch, and it is no surprise that she would end up joining our team of Heroes. After taking a beat to recover her senses, Nora decides to help the Stronghold and find out what is behind the crime wave that ravages Mayhem City. Nora is an extremely […]
Read More